package org.cocos2d.tests;
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import java.io.IOException;
import java.io.InputStream;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.actions.base.CCAction;
import org.cocos2d.actions.base.CCFollow;
import org.cocos2d.actions.base.CCRepeatForever;
import org.cocos2d.actions.camera.CCOrbitCamera;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.instant.CCCallFuncN;
import org.cocos2d.actions.instant.CCCallFuncND;
import org.cocos2d.actions.instant.CCHide;
import org.cocos2d.actions.instant.CCPlace;
import org.cocos2d.actions.instant.CCShow;
import org.cocos2d.actions.instant.CCToggleVisibility;
import org.cocos2d.actions.interval.CCAnimate;
import org.cocos2d.actions.interval.CCBezierBy;
import org.cocos2d.actions.interval.CCBezierTo;
import org.cocos2d.actions.interval.CCBlink;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCFadeIn;
import org.cocos2d.actions.interval.CCFadeOut;
import org.cocos2d.actions.interval.CCJumpBy;
import org.cocos2d.actions.interval.CCJumpTo;
import org.cocos2d.actions.interval.CCMoveBy;
import org.cocos2d.actions.interval.CCMoveTo;
import org.cocos2d.actions.interval.CCPropertyAction;
import org.cocos2d.actions.interval.CCRepeat;
import org.cocos2d.actions.interval.CCRotateBy;
import org.cocos2d.actions.interval.CCRotateTo;
import org.cocos2d.actions.interval.CCScaleBy;
import org.cocos2d.actions.interval.CCScaleTo;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.actions.interval.CCSpawn;
import org.cocos2d.actions.interval.CCTintBy;
import org.cocos2d.actions.interval.CCTintTo;
import org.cocos2d.config.ccMacros;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.layers.CCScene;
import org.cocos2d.menus.CCMenu;
import org.cocos2d.menus.CCMenuItemImage;
import org.cocos2d.nodes.CCAnimation;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCLabel;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.opengl.CCDrawingPrimitives;
import org.cocos2d.opengl.CCGLSurfaceView;
import org.cocos2d.opengl.CCTexture2D;
import org.cocos2d.opengl.GLResourceHelper;
import org.cocos2d.opengl.GLResourceHelper.Resource;
import org.cocos2d.types.CCBezierConfig;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGRect;
import org.cocos2d.types.CGSize;
import org.cocos2d.types.ccColor3B;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
// ActionsTest, there is a downloadable demo here:
// http://code.google.com/p/cocos2d-android-1/downloads/detail?name=ActionsTest.3gp&can=2&q=#makechanges
//
public class ActionsTest extends Activity {//依然是个activity的类
private static final String LOG_TAG = ActionsTest.class.getSimpleName();//得到包名
public static final int kTagAnimationDance = 1;//这个设为1
private CCGLSurfaceView mGLSurfaceView;//得到一个cocose2d的surfaceview
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);//无标头
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,//全屏
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);//不会变黑
mGLSurfaceView = new CCGLSurfaceView(this);//以自己的上下文建立surface,同时让导演中的上下文变成this
CCDirector director = CCDirector.sharedDirector();//得到导演
director.attachInView(mGLSurfaceView);//把这个view链接到导演
director.setDeviceOrientation(CCDirector.kCCDeviceOrientationLandscapeLeft);//横屏
setContentView(mGLSurfaceView);//把这个view展示刀屏幕上
// show FPS
CCDirector.sharedDirector().setDisplayFPS(true);//显示帧频率
// frames per second
CCDirector.sharedDirector().setAnimationInterval(1.0f / 30);//多少秒动一下
//导演是个全局的变量集合。
CCScene scene = CCScene.node();//生成一个新场景,因为他不提供new方法所以这样写
scene.addChild(nextAction());//给场景添加一个图层
// Make the Scene active
CCDirector.sharedDirector().runWithScene(scene);//把场景推到栈顶,并且下一个场景设为当前场景
}
static int sceneIdx = -1;
static Class> transitions[] = {//一个类列表,方便用来实现不同的窗口
ActionManual.class,
ActionMove.class,
ActionRotate.class,
ActionScale.class,
ActionJump.class,
ActionBezier.class,
ActionBlink.class,
ActionFade.class,
ActionTint.class,
ActionAnimate.class,
ActionSequence.class,
ActionSequence2.class,
ActionSpawn.class,
ActionReverse.class,
ActionDelayTime.class,
ActionRepeat.class,
ActionRepeatForever.class,
ActionRotateToRepeat.class,
ActionRotateJerk.class,
ActionCallFunc.class,
ActionCallFuncND.class,
ActionReverseSequence.class,
ActionReverseSequence2.class,
ActionOrbit.class,
ActionFollow.class,
ActionProperty.class,
};
@Override
public void onStart() {//方法的复写,以下同理
super.onStart();
}
@Override
public void onPause() {
super.onPause();
CCDirector.sharedDirector().onPause();
}
@Override
public void onResume() {
super.onResume();
CCDirector.sharedDirector().onResume();
}
@Override
public void onDestroy() {
super.onDestroy();
CCDirector.sharedDirector().end();
// CCTextureCache.sharedTextureCache().removeAllTextures();
}
//
// Actions here
//
static CCLayer nextAction() {//用来返回即将要画的图层
sceneIdx++;
sceneIdx = sceneIdx % transitions.length;
return restartAction();
}
static CCLayer backAction() {
sceneIdx--;
int total = transitions.length;
if (sceneIdx < 0)
sceneIdx += total;
return restartAction();
}
static CCLayer restartAction() {
try {
Class> c = transitions[sceneIdx];
return (CCLayer) c.newInstance();
} catch (Exception e) {
return null;
}
}
static class ActionDemo extends CCLayer {
CCSprite grossini;
CCSprite tamara;
CCSprite kathia;
public ActionDemo(){
super();
// Example:
// You can create a sprite using a Texture2D
Bitmap bmp = null;
InputStream is;//用流打开一个图片,变成
try {
is = CCDirector.theApp.getAssets().open("grossini.png");
bmp = BitmapFactory.decodeStream(is);
is.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// Keep copy for reinit texture after Activity pause
final Bitmap bmpCopy = bmp.copy(bmp.getConfig(), false);//得到一个不可变的图像
bmp.recycle();//原图回收
CCTexture2D tex = new CCTexture2D();//新建一个纹理
tex.setLoader(new GLResourceHelper.GLResourceLoader() {
@Override
public void load(Resource res) {
Bitmap bmpForInit = bmpCopy.copy(bmpCopy.getConfig(), false);//依然是得到一个不能改变的拷贝
((CCTexture2D)res).initWithImage(bmpForInit);//以此来作为res的的纹理
}
});
grossini = CCSprite.sprite(tex);//把纹理变为精灵
// or just use://或者这样用
// grossini = CCSprite.sprite(bmp);
// and better not to use this way at all(this is better for manually generated tex)//最好别这样用
// because you have to store bmp copy in memory.
// use for assets:
// CCTexture2D tex = CCTextureCache.sharedTextureCache().addImage("grossini.png");//他会占用内存
// grossini = CCSprite.sprite(tex);
// Example:
// Or you can create an sprite using a filename. PNG, JPEG and BMP files are supported. Probably TIFF too
tamara = CCSprite.sprite("grossinis_sister1.png");//生成2个精灵
kathia = CCSprite.sprite("grossinis_sister2.png");
addChild(grossini, 1);
addChild(tamara, 2);
addChild(kathia, 3);
CGSize s = CCDirector.sharedDirector().winSize();//生成一个大小
grossini.setPosition(CGPoint.ccp(s.width/2, s.height/3));
tamara.setPosition(CGPoint.ccp(s.width/2, 2*s.height/3));
kathia.setPosition(CGPoint.ccp(s.width/2, s.height/2));
CCLabel label = CCLabel.makeLabel(title(), "DroidSans", 24);//生成一个label
addChild(label);
label.setPosition(CGPoint.ccp(s.width/2, s.height-50));
String subtitle = subtitle();
if( subtitle != null) {
CCLabel l = CCLabel.makeLabel(subtitle, "DroidSerif", 16);
addChild(l, 1);
l.setPosition(CGPoint.ccp(s.width/2, s.height-80));
}
CCMenuItemImage item1 = CCMenuItemImage.item("b1.png", "b2.png", this, "backCallback");
CCMenuItemImage item2 = CCMenuItemImage.item("r1.png", "r2.png", this, "restartCallback");
CCMenuItemImage item3 = CCMenuItemImage.item("f1.png", "f2.png", this, "nextCallback");
CCMenu menu = CCMenu.menu(item1, item2, item3);//和之前的文章一样,生成菜单
menu.setPosition(CGPoint.zero());
item1.setPosition(CGPoint.ccp( s.width/2 - 100, 30));
item2.setPosition(CGPoint.ccp( s.width/2, 30));
item3.setPosition(CGPoint.ccp( s.width/2 + 100, 30));
addChild(menu, 1);
}
public void restartCallback(Object sender) {//同理与上一篇的文章
CCScene s = CCScene.node();
s.addChild(restartAction());
CCDirector.sharedDirector().replaceScene(s);
}
public void nextCallback(Object sender) {
CCScene s = CCScene.node();
s.addChild(nextAction());
CCDirector.sharedDirector().replaceScene(s);
}
public void backCallback(Object sender) {
CCScene s = CCScene.node();
s.addChild(backAction());
CCDirector.sharedDirector().replaceScene(s);
}
public void alignSpritesLeft(int numberOfSprites) {//一个通用的方法用来设定不同的大小
CGSize s = CCDirector.sharedDirector().winSize();
if( numberOfSprites == 1 ) {
tamara.setVisible(false);
kathia.setVisible(false);
grossini.setPosition(CGPoint.ccp(60, s.height/2));
} else if( numberOfSprites == 2 ) {
kathia.setPosition(CGPoint.ccp(60, s.height/3));
tamara.setPosition(CGPoint.ccp(60, 2*s.height/3));
grossini.setVisible(false);
} else if( numberOfSprites == 3 ) {
grossini.setPosition(CGPoint.ccp(60, s.height/2));
tamara.setPosition(CGPoint.ccp(60, 2*s.height/3));
kathia.setPosition(CGPoint.ccp(60, s.height/3));
} else {
ccMacros.CCLOG(LOG_TAG, "ActionsTests: Invalid number of Sprites");
}
}
public void centerSprites(int numberOfSprites) {//同理
CGSize s = CCDirector.sharedDirector().winSize();
if( numberOfSprites == 1 ) {
tamara.setVisible(false);
kathia.setVisible(false);
grossini.setPosition(CGPoint.ccp(s.width/2, s.height/2));
} else if( numberOfSprites == 2 ) {
kathia.setPosition(CGPoint.ccp(s.width/3, s.height/2));
tamara.setPosition(CGPoint.ccp(2*s.width/3, s.height/2));
grossini.setVisible(false);
} else if( numberOfSprites == 3 ) {
grossini.setPosition(CGPoint.ccp(s.width/2, s.height/2));
tamara.setPosition(CGPoint.ccp(2*s.width/3, s.height/2));
kathia.setPosition(CGPoint.ccp(s.width/3, s.height/2));
} else {
ccMacros.CCLOG(LOG_TAG, "ActionsTests: Invalid number of Sprites");
}
}
public String title() {
return "No title";
}
public String subtitle() {
return null;
}
}
static class ActionManual extends ActionDemo {//第一个类的解析,当执行这个模块时,将会运行如下脚本
public void onEnter() {
super.onEnter();
CGSize s = CCDirector.sharedDirector().winSize();
tamara.setScaleX(2.5f);//设置x的比例
tamara.setScaleY(-1.0f);//设置y的比例
tamara.setPosition(CGPoint.ccp(100,70));
tamara.setOpacity(128);//设置明暗度
grossini.setRotation(120);//设置旋转角度
grossini.setPosition(CGPoint.ccp(s.width/2, s.height/2));
grossini.setColor(ccColor3B.ccc3( 255,0,0));
kathia.setPosition(CGPoint.ccp(s.width-100, s.height/2));
kathia.setColor(ccColor3B.ccBLUE);
}
public String title() {
return "Manual Transformation";
}
}
static class ActionMove extends ActionDemo {//移动
public void onEnter() {
super.onEnter();
centerSprites(3);
CGSize s = CCDirector.sharedDirector().winSize();
CCMoveTo actionTo = CCMoveTo.action(2, CGPoint.ccp(s.width-40, s.height-40));//设置移动动作,2秒
CCMoveBy actionBy = CCMoveBy.action(2, CGPoint.ccp(80,80));//设置相对移动动作
CCMoveBy actionByBack = actionBy.reverse();//反向动作自动生成
tamara.runAction(actionTo);//运行
grossini.runAction(CCSequence.actions(actionBy, actionByBack));//组合连续动作,不同步
kathia.runAction(CCMoveTo.action(1, CGPoint.ccp(40,40)));
}
public String title() {
return "MoveTo / MoveBy";
}
}
static class ActionRotate extends ActionDemo {//旋转
public void onEnter() {
super.onEnter();
centerSprites(3);//3号位置,之前的一个设定位置的方法
CCRotateTo actionTo = CCRotateTo.action(2, 45);//旋转2秒内转到45
CCRotateTo actionTo2 = CCRotateTo.action(2, -45);
CCRotateTo actionTo0 = CCRotateTo.action(2, 0);
tamara.runAction(CCSequence.actions(actionTo, actionTo0));
CCRotateBy actionBy = CCRotateBy.action(2, 360);//顺时针相对转动360
CCRotateBy actionByBack = actionBy.reverse();
grossini.runAction(CCSequence.actions(actionBy, actionByBack));
kathia.runAction(CCSequence.actions(actionTo2, actionTo0.copy()));
}
public String title() {
return "RotateTo / RotateBy";
}
}
static class ActionScale extends ActionDemo {//大小变化
public void onEnter() {
super.onEnter();
centerSprites(3);
CCScaleTo actionTo = CCScaleTo.action(2, 0.5f);//2秒钟变小0.5比例
CCScaleBy actionBy = CCScaleBy.action(2, 2);//2秒变大2倍
CCScaleBy actionBy2 = CCScaleBy.action(2, 0.25f, 4.5f);//2秒,宽变小0.25,长变大4.5
CCScaleBy actionByBack = actionBy.reverse();
tamara.runAction(actionTo);
grossini.runAction(CCSequence.actions(actionBy, actionByBack));
kathia.runAction(CCSequence.actions(actionBy2, actionBy2.reverse()));
}
public String title() {
return "ScaleTo / ScaleBy";
}
}
static class ActionJump extends ActionDemo {//跳跃
public void onEnter() {
super.onEnter();
CCJumpTo actionTo = CCJumpTo.action(2, CGPoint.ccp(300,300), 50, 4);//时间,跳到哪一点,高度,次数
CCJumpBy actionBy = CCJumpBy.action(2, CGPoint.ccp(300,0), 50, 4);
CCJumpBy actionUp = CCJumpBy.action(2, CGPoint.ccp(0,0), 8, 4);
CCJumpBy actionByBack = actionBy.reverse();
tamara.runAction(actionTo);
grossini.runAction(CCSequence.actions(actionBy, actionByBack));
kathia.runAction(CCRepeatForever.action(actionUp));
}
public String title() {
return "JumpTo / JumpBy";
}
}
static class ActionBezier extends ActionDemo {//曲线移动,以下省略
public void onEnter() {
super.onEnter();
CGSize s = CCDirector.sharedDirector().winSize();
//
// startPosition can be any coordinate, but since the movement
// is relative to the Bezier curve, make it (0,0)
//
// sprite 1
CCBezierConfig bezier = new CCBezierConfig();
bezier.controlPoint_1 = CGPoint.ccp(0, s.height/2);
bezier.controlPoint_2 = CGPoint.ccp(300, -s.height/2);
bezier.endPosition = CGPoint.ccp(300,100);
CCBezierBy bezierForward = CCBezierBy.action(3, bezier);
CCBezierBy bezierBack = bezierForward.reverse();
CCSequence seq = CCSequence.actions(bezierForward, bezierBack);
CCRepeatForever rep = CCRepeatForever.action(seq);
// sprite 2
tamara.setPosition(CGPoint.ccp(80,160));
CCBezierConfig bezier2 = new CCBezierConfig();
bezier2.controlPoint_1 = CGPoint.ccp(100, s.height/2);
bezier2.controlPoint_2 = CGPoint.ccp(200, -s.height/2);
bezier2.endPosition = CGPoint.ccp(240,160);
CCBezierTo bezierTo1 = CCBezierTo.action(2, bezier2);
// sprite 3
kathia.setPosition(CGPoint.ccp(400,160));
CCBezierTo bezierTo2 = CCBezierTo.action(2, bezier2);
grossini.runAction(rep);
tamara.runAction(bezierTo1);
kathia.runAction(bezierTo2);
}
public String title() {
return "BezierBy / BezierTo";
}
}
static class ActionBlink extends ActionDemo {//闪烁
public void onEnter() {
super.onEnter();
centerSprites(2);
CCBlink action1 = CCBlink.action(2, 10);
CCBlink action2 = CCBlink.action(2, 5);
tamara.runAction(action1);
kathia.runAction(action2);
}
public String title() {
return "Blink";
}
}
static class ActionFade extends ActionDemo {//显影
public void onEnter() {
super.onEnter();
centerSprites(2);
tamara.setOpacity(0);
CCFadeIn action1 = CCFadeIn.action(1.0f);
CCFadeOut action1Back = action1.reverse();
CCFadeOut action2 = CCFadeOut.action(1.0f);
CCFadeIn action2Back = action2.reverse();
tamara.runAction(CCSequence.actions(action1, action1Back));
kathia.runAction(CCSequence.actions(action2, action2Back));
}
public String title() {
return "FadeIn / FadeOut";
}
}
static class ActionTint extends ActionDemo {//颜色渐变
public void onEnter() {
super.onEnter();
centerSprites(2);
CCTintTo action1 = CCTintTo.action(2, ccColor3B.ccc3(255, 0, 255));
CCTintBy action2 = CCTintBy.action(2, ccColor3B.ccc3(-127, -255, -127));
CCTintBy action2Back = action2.reverse();
tamara.runAction(action1);
kathia.runAction(CCSequence.actions(action2, action2Back));
}
public String title() {
return "TintTo / TintBy";
}
}
static class ActionAnimate extends ActionDemo {//贞贞动画
public void onEnter() {
super.onEnter();
centerSprites(1);
CCAnimation animation = CCAnimation.animation("dance");
for( int i=1;i<15;i++)
animation.addFrame(String.format("grossini_dance_%02d.png", i));
CCAnimate action = CCAnimate.action(3, animation, false);
CCAnimate action_back = action.reverse();
grossini.runAction(CCSequence.actions(action, action_back));
}
public String title() {
return "Animation";
}
}
static class ActionSequence extends ActionDemo {//连续动作
public void onEnter() {
super.onEnter();
alignSpritesLeft(1);
CCSequence action = CCSequence.actions(
CCMoveBy.action(2, CGPoint.ccp(240,0)),
CCRotateBy.action(2, 540)
);
grossini.runAction(action);
}
public String title() {
return "Sequence: Move + Rotate";
}
}
static class ActionSequence2 extends ActionDemo {
public void onEnter() {
super.onEnter();
alignSpritesLeft(1);
grossini.setVisible(false);
CCSequence action = CCSequence.actions(
CCPlace.action(CGPoint.ccp(200,200)),
CCShow.action(),
CCMoveBy.action(1, CGPoint.ccp(100,0)),
CCCallFunc.action(this, "callback1"),
CCCallFuncN.action(this, "callback2"),
CCCallFuncND.action(this, "callback3", Float.valueOf(1.0f))
);
grossini.runAction(action);
}
public void callback1() {
CGSize s = CCDirector.sharedDirector().winSize();
CCLabel label = CCLabel.makeLabel("callback 1 called", "DroidSans", 16);
label.setPosition(CGPoint.ccp( s.width/4*1,s.height/2));
addChild(label);
}
public void callback2(Object sender) {
CGSize s = CCDirector.sharedDirector().winSize();
CCLabel label = CCLabel.makeLabel("callback 2 called", "DroidSans", 16);
label.setPosition(CGPoint.ccp( s.width/4*2,s.height/2));
addChild(label);
}
public void callback3(Object sender, Object data) {
CGSize s = CCDirector.sharedDirector().winSize();
CCLabel label = CCLabel.makeLabel("callback 3 called", "DroidSans", 16);
label.setPosition(CGPoint.ccp( s.width/4*3,s.height/2));
addChild(label);
}
public String title() {
return "Sequence of InstantActions";
}
}
static class ActionSpawn extends ActionDemo {//同步动画
public void onEnter() {
super.onEnter();
alignSpritesLeft(1);
CCAction action = CCSpawn.actions(
CCJumpBy.action(2, CGPoint.ccp(300,0), 50, 4),
CCRotateBy.action(2, 720));
grossini.runAction(action);
}
public String title() {
return "Spawn: Jump + Rotate";
}
}
static class ActionRepeatForever extends ActionDemo {//永久重复动画
public void onEnter() {
super.onEnter();
centerSprites(1);
CCSequence action = CCSequence.actions(
CCDelayTime.action(1),
CCCallFuncN.action(this, "repeatForever")
);
grossini.runAction(action);
}
public void repeatForever(Object sender) {
CCRepeatForever repeat = CCRepeatForever.action(CCRotateBy.action(1.0f, 360));
((CCNode)sender).runAction(repeat);
}
public String title() {
return "CallFuncN + RepeatForever";
}
}
static class ActionRotateToRepeat extends ActionDemo {
public void onEnter() {
super.onEnter();
centerSprites(2);
CCRotateTo act1 = CCRotateTo.action(1, 90);
CCRotateTo act2 = CCRotateTo.action(1, 0);
CCSequence seq = CCSequence.actions(act1, act2);
CCRepeatForever rep1 = CCRepeatForever.action(seq);
CCRepeat rep2 = CCRepeat.action(seq.copy(), 10);
tamara.runAction(rep1);
kathia.runAction(rep2);
}
public String title() {
return "Repeat/RepeatForever + RotateTo";
}
public String subtitle() {
return "You should see smooth movements (no jerks). issue #390";
}
}
static class ActionRotateJerk extends ActionDemo {
public void onEnter() {
super.onEnter();
centerSprites(2);
CCSequence seq = CCSequence.actions(
CCRotateTo.action(0.5f, -20),
CCRotateTo.action(0.5f, 20)
);
CCRepeat rep1 = CCRepeat.action(seq, 10);
CCRepeatForever rep2 = CCRepeatForever.action(seq.copy());
tamara.runAction(rep1);
kathia.runAction(rep2);
}
public String title() {
return "RepeatForever / Repeat + Rotate";
}
public String subtitle() {
return "You should see smooth movements (no jerks). issue #390";
}
}
static class ActionReverse extends ActionDemo {
public void onEnter() {
super.onEnter();
alignSpritesLeft(1);
CCJumpBy jump = CCJumpBy.action(2, CGPoint.ccp(300,0), 50, 4);
CCSequence action = CCSequence.actions(jump, jump.reverse());
grossini.runAction(action);
}
public String title() {
return "Reverse an action";
}
}
static class ActionDelayTime extends ActionDemo {
public void onEnter() {
super.onEnter();
alignSpritesLeft(1);
CCMoveBy move = CCMoveBy.action(1, CGPoint.ccp(150,0));
CCSequence action = CCSequence.actions(move, CCDelayTime.action(2), move);
grossini.runAction(action);
}
public String title() {
return "DelayTime: m + delay + m";
}
}
static class ActionReverseSequence extends ActionDemo {
public void onEnter() {
super.onEnter();
alignSpritesLeft(1);
CCMoveBy move1 = CCMoveBy.action(1, CGPoint.ccp(250,0));
CCMoveBy move2 = CCMoveBy.action(1, CGPoint.ccp(0,50));
CCSequence seq = CCSequence.actions(move1, move2, move1.reverse());
CCSequence action = CCSequence.actions(seq, seq.reverse());
grossini.runAction(action);
}
public String title() {
return "Reverse a sequence";
}
}
static class ActionReverseSequence2 extends ActionDemo {
public void onEnter() {
super.onEnter();
alignSpritesLeft(2);
// Test:
// Sequence should work both with IntervalAction and InstantActions
CCMoveBy move1 = CCMoveBy.action(1, CGPoint.ccp(250,0));
CCMoveBy move2 = CCMoveBy.action(1, CGPoint.ccp(0,50));
CCToggleVisibility tog1 = CCToggleVisibility.action();
CCToggleVisibility tog2 = CCToggleVisibility.action();
CCSequence seq = CCSequence.actions(move1, tog1, move2, tog2, move1.reverse());
CCRepeat action = CCRepeat.action(
CCSequence.actions(seq, seq.reverse()), 3);
// Test:
// Also test that the reverse of Hide is Show, and vice-versa
kathia.runAction(action);
CCMoveBy move_tamara = CCMoveBy.action(1, CGPoint.ccp(100,0));
CCMoveBy move_tamara2 = CCMoveBy.action(1, CGPoint.ccp(50,0));
CCHide hide = CCHide.action();
CCSequence seq_tamara = CCSequence.actions(move_tamara, hide, move_tamara2);
CCSequence seq_back = seq_tamara.reverse();
tamara.runAction(CCSequence.actions(seq_tamara, seq_back));
}
public String title() {
return "Reverse sequence 2";
}
}
static class ActionRepeat extends ActionDemo {
public void onEnter() {
super.onEnter();
alignSpritesLeft(2);
CCMoveBy a1 = CCMoveBy.action(1, CGPoint.ccp(150,0));
CCRepeat action1 = CCRepeat.action(
CCSequence.actions(CCPlace.action(CGPoint.ccp(60,60)), a1), 3);
CCRepeatForever action2 = CCRepeatForever.action(
CCSequence.actions( a1.copy(), a1.reverse()));
kathia.runAction(action1);
tamara.runAction(action2);
}
public String title() {
return "Repeat / RepeatForever actions";
}
}
static class ActionCallFunc extends ActionDemo {
public void onEnter() {
super.onEnter();
centerSprites(3);
CCSequence action = CCSequence.actions(
CCMoveBy.action(2, CGPoint.ccp(200,0)),
CCCallFunc.action(this, "callback1")
);
CCSequence action2 = CCSequence.actions(
CCScaleBy.action(2, 2),
CCFadeOut.action(2),
CCCallFuncN.action(this, "callback2")
);
CCSequence action3 = CCSequence.actions(
CCRotateBy.action(3, 360),
CCFadeOut.action(2),
CCCallFuncND.action(this, "callback3", Float.valueOf(1.0f))
);
grossini.runAction(action);
tamara.runAction(action2);
kathia.runAction(action3);
}
public void callback1() {
// ccMacros.CCLOG(LOG_TAG,"callback 1 called");
CGSize s = CCDirector.sharedDirector().winSize();
CCLabel label = CCLabel.makeLabel("callback 1 called", "DroidSans", 16);
label.setPosition(CGPoint.ccp( s.width/4*1,s.height/2));
addChild(label);
}
public void callback2(Object sender) {
// ccMacros.CCLOG(LOG_TAG, "callback 2 called from:" + String.valueOf(sender));
CGSize s = CCDirector.sharedDirector(). winSize();
CCLabel label = CCLabel.makeLabel("callback 2 called", "DroidSans", 16);
label.setPosition(CGPoint.ccp( s.width/4*2,s.height/2));
addChild(label);
}
public void callback3(Object sender, Object data) {
// NSLog(@"callback 3 called from:%@ with data:%x",sender,(int)data);
CGSize s = CCDirector.sharedDirector().winSize();
CCLabel label = CCLabel.makeLabel("callback 3 called", "DroidSans", 16);
label.setPosition(CGPoint.ccp( s.width/4*3,s.height/2));
addChild(label);
}
public String title() {
return "Callbacks: CallFunc and friends";
}
}
static class ActionCallFuncND extends ActionDemo {
public void onEnter() {
super.onEnter();
centerSprites(1);
CCSequence action = CCSequence.actions(
CCMoveBy.action(2, CGPoint.ccp(200,0)),
CCCallFuncND.action(this, "callbackND", "a different implemetation of CCCallFuncND from iphone version")
);
grossini.runAction(action);
}
public void callbackND(Object sender, Object data) {
// the action runner, grossini, is the sender.
CCSprite obj = (CCSprite)sender;
String msg = (String)data;
obj.removeFromParentAndCleanup(true);
ccMacros.CCLOGINFO("callbackND", msg);
}
public String title() {
return "CallFuncND + auto remove";
}
public String subtitle() {
return "CallFuncND + remove sprite. Grossini dissapears in 2s";
}
}
static class ActionOrbit extends ActionDemo {
public void onEnter() {
super.onEnter();
centerSprites(3);
CCOrbitCamera orbit1 = CCOrbitCamera.action(2, 1, 0, 0, 180, 0, 0);
CCSequence action1 = CCSequence.actions(
orbit1,
orbit1.reverse()
);
CCOrbitCamera orbit2 = CCOrbitCamera.action(2, 1, 0, 0, 180, -45, 0);
CCSequence action2 = CCSequence.actions(
orbit2,
orbit2.reverse()
);
CCOrbitCamera orbit3 = CCOrbitCamera.action(2, 1, 0, 0, 180, 90, 0);
CCSequence action3 = CCSequence.actions(
orbit3,
orbit3.reverse()
);
kathia.runAction(CCRepeatForever.action(action1));
tamara.runAction(CCRepeatForever.action(action2));
grossini.runAction(CCRepeatForever.action(action3));
CCMoveBy move = CCMoveBy.action(3, CGPoint.ccp(100,-100));
CCMoveBy move_back = move.reverse();
CCSequence seq = CCSequence.actions(move, move_back);
CCRepeatForever rfe = CCRepeatForever.action(seq);
kathia.runAction(rfe);
tamara.runAction(rfe.copy());
grossini.runAction(rfe.copy());
}
public String title() {
return "OrbitCamera action";
}
}
static class ActionFollow extends ActionDemo {
public void onEnter() {
super.onEnter();
centerSprites(1);
CGSize winSize = CCDirector.sharedDirector().winSize();
grossini.setPosition(CGPoint.ccp(-200, winSize.height/2));
CCMoveBy move = CCMoveBy.action(2, CGPoint.ccp(winSize.width*3,0));
CCMoveBy move_back = move.reverse();
CCSequence seq = CCSequence.actions(move, move_back);
CCRepeatForever rep = CCRepeatForever.action(seq);
grossini.runAction(rep);
this.runAction(
CCFollow.action(grossini, CGRect.make(0, 0, (winSize.width*2)-100, winSize.height))
);
}
public void draw(GL10 gl) {
CGSize winSize = CCDirector.sharedDirector().winSize();
float x = winSize.width*2 - 100;
float y = winSize.height;
CGPoint vertices[] = {
CGPoint.ccp(5,5), CGPoint.ccp(x-5,5),
CGPoint.ccp(x-5,y-5), CGPoint.ccp(5,y-5)
};
CCDrawingPrimitives.ccDrawPoly(gl, vertices, 4, true);
}
public String title() {
return "Follow action";
}
public String subtitle() {
文章标题:Cocos2D-Android-1之源码详解:3.ActionsTest
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