Java数据结构跳舞配对问题(队列的应用)
代码如下,可以直接运行。
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public static void main(String[] args) {
final int M = 6; // number of girls,可改动
final int N = 7; // number of boys,可改动
int x = 3;// some boy,可改动
int y = 5;// some girl,可改动
String result = "";// 记录结果,即第二个问题
// 初始化,假设队列存放男女生编号,从1开始
QueueInteger boys = new LinkedListInteger();
for (int i = 1; i = N; i++) {
boys.add(i);
}
QueueInteger girls = new LinkedListInteger();
for (int i = 1; i = M; i++) {
girls.add(i);
}
// 跳舞开始
int min = boys.size() girls.size() ? girls.size() : boys.size();
int k = 1;// songs
int count = 2; // 求出两个值,可改动
while (k 1000) {//为了不死循环,这里假设最多有999支舞蹈
System.out.println("***This is the " + k + "st dance:");
for (int i = 0; i min; i++) {
// 跳舞,第一个问题:输出每曲配对情况
System.out.println("Boy " + boys.peek() + " = Girl "
+ girls.peek());
// 跳过的排到对尾
int boy = boys.remove();
boys.add(boy);
int girl = girls.remove();
girls.add(girl);
// 判断 x和y跳舞了没有
if (boy == x girl == y) {
result += k + ",";
count--;
}
}
if (count == 0)
break;
// next dance
k++;
}
// 结果
if (count == 0)
System.out.println("\n***Boy " + x + " and Girl " + y
+ " dance together in : " + result);//第二个问题的解答,跳了哪几支舞
else
System.out.println("\n***Boy " + x + " and Girl " + y
+ " have no chance to dance!");//第二个问题的解答,两人没机会跳舞
}
在Java游戏中让一个人物走动的代码是什么?
代码主要为以下:
package com.lovo.game.frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import javax.swing.JFrame;
import com.lovo.game.role.Fire;
import com.lovo.game.role.GameMap;
import com.lovo.game.role.ZhaoYun;
import com.lovo.game.util.TrackerInit;
public class GameStartFrame extends JFrame implements Runnable{
private Image memoryImage;
private Graphics memoryGraphics;
public static boolean isRun = true;
private static GameMap gameMap = new GameMap();
private ZhaoYun zy = new ZhaoYun();
private Fire fire = new Fire();
public GameStartFrame(){
this.setSize(900,700);
this.setVisible(true);
this.setDefaultCloseOperation(3);
//设置居中
this.setLocationRelativeTo(null);
//初始化双缓冲画布、画笔
this.memoryImage = this.createImage(900,700);
this.memoryGraphics = this.memoryImage.getGraphics();
//媒体追踪器
MediaTracker tracker = new MediaTracker(this);
TrackerInit.initImage(tracker);
//启动线程
Thread th = new Thread(this);
th.start();
}
public static void main(String[] args) {
GameStartFrame game = new GameStartFrame();
}
public void run() {
while(isRun){
this.flushFrame();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void flushFrame(){
gameMap.drawMap(memoryGraphics);
zy.drawImage(memoryGraphics);
fire.drawImage(memoryGraphics);
//将双缓冲画布中的图片显示在窗体
this.getGraphics().drawImage(this.memoryImage,0,0,this);
}
}
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package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
public class GameMap {
public static Image mapImg;
public static int mapx;
public void drawMap(Graphics memoryGraphics){
mapx -=5;
if(mapx =-17100){
mapx = -17100;
}
memoryGraphics.drawImage(mapImg,mapx,0,null);
}
}
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package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
import com.lovo.game.util.MoveImageChange;
public class Fire {
public static Image[]fireImage;
private int x =100;
private int y =300;
private int width = 200;
private int height = 130;
private MoveImageChange moveChange = new MoveImageChange(3);
public void drawImage(Graphics memoryGraphics){
Image img = moveChange.imageChange(fireImage);
memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);
}
}
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package com.lovo.game.util;
import java.awt.MediaTracker;
import com.lovo.game.role.Fire;
import com.lovo.game.role.GameMap;
import com.lovo.game.role.ZhaoYun;
public class TrackerInit {
public static void initImage(MediaTracker tracker){
//初始化地图图片
GameMap.mapImg = CutImage.getSingleImage("image/map.jpg", tracker);
//赵云
ZhaoYun.zyImage = CutImage.cutOneImage("image/boss/playSpear.png",18, 236, 134,tracker);
//火
Fire.fireImage = CutImage.cutOneImage("image/fireImg.png", 6, 283, 161,tracker);
try {
//0组的图片全部等待加载完毕后,在显示
tracker.waitForID(0);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
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package com.lovo.game.util;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.image.CropImageFilter;
import java.awt.image.FilteredImageSource;
import java.awt.image.ImageProducer;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
public class CutImage {
public static Image[][] cutManyImage(String filePath, int row, int col,
int imageWidth, int imageHight,MediaTracker tracker) {
Image[][] img = new Image[row][col];
ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象
Image imgTemp = imIcon.getImage();// 创建源图像
// 为源 图象获取ImageProducer源
ImageProducer sourceProducer = imgTemp.getSource();
for (int i = 0; i row; i++) {
for (int j = 0; j col; j++) {
// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标。后两个参数为图像大小
CropImageFilter cropImg = new CropImageFilter(j * imageWidth, i * imageHight,imageWidth, imageHight);
ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);
img[i][j] = new JFrame().createImage(imgProducer);
tracker.addImage(img[i][j], 0);
}
}
return img;
}
public static Image[] cutOneImage(String filePath,int col,
int imageWidth, int imageHight,MediaTracker tracker) {
Image[] img = new Image[col];
ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象
Image imgTemp = imIcon.getImage();// 创建源图像
// 为源 图象获取ImageProducer源
ImageProducer sourceProducer = imgTemp.getSource();
for (int j = 0; j col; j++) {
// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标。后两个参数为图像大小
CropImageFilter cropImg = new CropImageFilter(j * imageWidth, 0,imageWidth, imageHight);
ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);
img[j] = new JFrame().createImage(imgProducer);
tracker.addImage(img[j], 0);
}
return img;
}
public static Image getSingleImage(String imgPath,MediaTracker tracker){
Image img = new ImageIcon(imgPath).getImage();
tracker.addImage(img, 0);
return img;
}
}
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package com.lovo.game.util;
import java.awt.Image;
public class MoveImageChange {
private int count;
private Image img;
private int frequency;
private int loopCount;
public MoveImageChange(int frequency){
this.frequency=frequency;
}
public MoveImageChange(int frequency,int count){
this.frequency=frequency;
this.count = count;
}
public Image imageChange(Image[] images){
if(img==null){//初始图片为第一张图片
img=images[0];
}
count++;
if(countfrequency){//当记数器大于频率时
count=0;
loopCount++;
if(loopCount = images.length){//图片下标越界时
loopCount=0;
}
img=images[loopCount];
}
return img;
}
public void setLoopCount(int loopCount){
this.loopCount = loopCount;
}
}
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package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
import com.lovo.game.util.MoveImageChange;
public class ZhaoYun {
public static Image[] zyImage;
private int x =600;
private int y =300;
private int width =200;
private int height =130;
private MoveImageChange moveChange = new MoveImageChange(3);
public void drawImage(Graphics memoryGraphics){
Image img = moveChange.imageChange(zyImage);
memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);
java中如何在窗体上插入一个随鼠标动眼睛的小人
我自己编了一个程序,有2个文件,我先说一下思路
用线程编程
监听鼠标移动事件,用线程不断获取鼠标坐标
根据鼠标坐标和眼球坐标来画出眼球的位置
package s0124随鼠标动眼睛;
//最初编写出问题的原因是没有明白把要做的事情放到run方法里面
import java.awt.BorderLayout;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Main extends JFrame{
static int xx;
static int yy;
JPanel drawpanel;
Graphics g;
public static void main(String[] args) {
Main a=new Main();
}
public Main()
{
this.setTitle("随着鼠标动眼睛");
this.setSize(500,500);
this.setLocationRelativeTo(null); //设置窗体出现位置居中
this.setDefaultCloseOperation(3); //设置窗体的关闭操作
this.setResizable(false); //设置禁止调整窗体的大小
this.setLayout(new BorderLayout()); //设置为边框布局
drawpanel=new JPanel(); //新建一个画图面板
this.add(drawpanel,BorderLayout.CENTER); //将画图面板添加到窗体的中间位置
this.setVisible(true); //设置窗体可见
g=drawpanel.getGraphics(); //得到画图面板的画笔,为了传递给监听器listener
MyThread mt=new MyThread(g,drawpanel); //新建一个监听器,并把参数传递进去
drawpanel.addMouseMotionListener(mt); //为画图面板添加监听对象
Thread r=new Thread(mt);
r.start(); //启动线程
}
}
package s0124随鼠标动眼睛;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import javax.swing.JPanel;
import javax.swing.plaf.SliderUI;
public class MyThread implements Runnable,MouseMotionListener{
int x;
int y;
Graphics g;
JPanel drawpanel;
public MyThread(Graphics g,JPanel drawpanel)
{
this.g=g;
this.drawpanel=drawpanel;
}
public void run()
{
while(true)
{
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
g.clearRect(0, 0, 600, 600);
g.drawOval(100, 100, 100, 100);
g.drawOval(300, 100, 100, 100);
//画左眼球
int x1=150+(x-150)/5;
int y1=150+(y-150)/5;
g.fillOval(x1-15,y1-15, 30,30);
//画右眼球
int x2=350+(x-350)/5;
int y2=150+(y-150)/5;
g.fillOval(x2-15,y2-15, 30,30);
g.drawLine(200, 300, 250, 250);
g.drawLine(250, 250,300,300);
g.drawLine(150, 350, 350, 350);
}
}
public void mouseDragged(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
x=e.getX();
y=e.getY();
}
}
文章标题:java代码实现小人跳舞 java小人跳舞动画
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